Job opportunity
Photorealistic Character Artist EA SPORTS
EA SPORTS
Shape photorealistic character art for Electronic Arts, combining anatomy, likeness, realistic materials, and game-resolution workflows in British Columbia.
As a Character Artist on the EA SPORTS Characters team, you will create characters for a leading sports entertainment brand. Your work covers realistic skin, hair, clothing, hard-surface materials, headgear, and accessories. You will interpret limited photography, reference material, and concept art while maintaining visual quality for modern sports games.
Key Responsibilities:
Build photorealistic character likenesses, heads, and bodies
Create realistic skin, hair, fabric, and hard-surface materials
Produce textures from scan data, photography, and reference
Develop game-resolution topology for animation and deformation
Implement feedback across Character Art and Technical Art
Requirements:
Two or more years of professional character creation experience
Strong human anatomy, proportion, form, and likeness knowledge
Experience with PBR texturing and material workflows
Experience using Maya, ZBrush, Photoshop, and Substance Painter
Portfolio demonstrating realistic characters, materials, and texture breakdowns
Bring photorealistic character creation, anatomy knowledge, and material expertise to Electronic Arts sports entertainment experiences.
#J-18808-Ljbffr
Apply on source site As a Character Artist on the EA SPORTS Characters team, you will create characters for a leading sports entertainment brand. Your work covers realistic skin, hair, clothing, hard-surface materials, headgear, and accessories. You will interpret limited photography, reference material, and concept art while maintaining visual quality for modern sports games.
Key Responsibilities:
Build photorealistic character likenesses, heads, and bodies
Create realistic skin, hair, fabric, and hard-surface materials
Produce textures from scan data, photography, and reference
Develop game-resolution topology for animation and deformation
Implement feedback across Character Art and Technical Art
Requirements:
Two or more years of professional character creation experience
Strong human anatomy, proportion, form, and likeness knowledge
Experience with PBR texturing and material workflows
Experience using Maya, ZBrush, Photoshop, and Substance Painter
Portfolio demonstrating realistic characters, materials, and texture breakdowns
Bring photorealistic character creation, anatomy knowledge, and material expertise to Electronic Arts sports entertainment experiences.
#J-18808-Ljbffr