Job opportunity
Cloud Chamber — Senior Technical Animator, BioShock — Montréal, Canada / Novato, United States
Cloud Chamber
Develop UE5 animation systems for BioShock. Both location postings share requisition R_118897.
Location:
Montréal, Canada / Novato, United States — Remote eligibility to be confirmed. Remote-tagged role listing Montréal and Novato; North American work authorisation is asked. Confirm the approved remote jurisdiction. Contract type and duration are not stated.
Role ID:
R_118897; location postings 8046880003 / 8046882003.
What you will do
Implement animation assets, Animation Blueprints and procedural systems.
Refine motion matching, locomotion, IK, cloth and secondary dynamics.
Optimise runtime performance and improve Maya-to-engine workflows with artists and engineers.
What the studio is looking for
Five or more years of technical-animation experience and a shipped AAA game.
Strong UE5 animation tools, procedural animation and human anatomy knowledge.
Professional French and English for Québec-based candidates.
Source and dates
Official source: https://job-boards.greenhouse.io/cloudchamberen/jobs/8046880003
Employer publication date: October 29, 2026, in the employer’s recruitment data.
Source spreadsheet addition: November 1, 2026; separate from employer publication.
Availability and details verified: November 2, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Apply on source site Location:
Montréal, Canada / Novato, United States — Remote eligibility to be confirmed. Remote-tagged role listing Montréal and Novato; North American work authorisation is asked. Confirm the approved remote jurisdiction. Contract type and duration are not stated.
Role ID:
R_118897; location postings 8046880003 / 8046882003.
What you will do
Implement animation assets, Animation Blueprints and procedural systems.
Refine motion matching, locomotion, IK, cloth and secondary dynamics.
Optimise runtime performance and improve Maya-to-engine workflows with artists and engineers.
What the studio is looking for
Five or more years of technical-animation experience and a shipped AAA game.
Strong UE5 animation tools, procedural animation and human anatomy knowledge.
Professional French and English for Québec-based candidates.
Source and dates
Official source: https://job-boards.greenhouse.io/cloudchamberen/jobs/8046880003
Employer publication date: October 29, 2026, in the employer’s recruitment data.
Source spreadsheet addition: November 1, 2026; separate from employer publication.
Availability and details verified: November 2, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr