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Job opportunity

Unity 3D Character Modeler Rigging Specialist

Twine

Edmonton, Alberta
Unity character modeling and rigging work awaits freelance specialists building animation-ready humans for a life simulation project. Remote flexibility supports staged collaboration.
This freelance role focuses on improving customized character animation compatibility and creating models aging from infancy through adulthood. You will work with Unity, Character Customizer systems, and relevant tools such as Blender or Maya. The project emphasizes recognizable identities, diverse features, and practical production stages.
Key Responsibilities:

Improve hand, finger, grip, deformation, and interaction compatibility
Create human models spanning infancy through adulthood
Maintain Character Customizer compatibility throughout production
Deliver an initial representative assessment or test
Collaborate with specialists on the character pipeline
Requirements:

Proven Unity character modeling and rigging experience
Understanding of customization systems and animation pipelines
Realistic human modeling with anatomical accuracy
Familiarity with progressive aging techniques
Blender, Maya, and Unity integration proficiency
Apply your Unity modeling, rigging, customization, and aging expertise to create recognizable characters across life stages.

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