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Job opportunity

Freelance 3D Character Modeler – Unity Aging Pipeline

Twine

Ahuntsic North, Quebec
Join an independent life simulation game project focused on developing a robust character modeling and rigging pipeline in Unity. The role centers on enhancing the animation compatibility of customized characters and creating a suite of human models that age progressively from infancy to adulthood. The visual direction emphasizes grounded, everyday people with diverse facial features and body proportions, ensuring each character maintains a recognizable identity as they grow. Compatibility with an existing Character Customizer system is essential, and collaboration with other specialists is encouraged. The project values a practical, staged approach and seeks candidates who can contribute to modeling, rigging, or both, with flexibility for remote work.
Deliverables

Review and improve the current character setup for better animation compatibility, focusing on hand/finger poses, grips, deformation, and object interaction.
Plan and create human character models representing various life stages, ensuring seamless progressive aging and consistent identity.
Maintain compatibility with the Character Customizer system throughout the modeling and rigging process.
Provide a small, representative assessment or test as an initial deliverable before expanding the project scope.
Collaborate with other specialists as needed to ensure a reliable and efficient pipeline.
Requirements

Proven experience in 3D character modeling and rigging for Unity-based projects.
Strong understanding of character customization systems and animation pipelines.
Ability to create realistic, diverse human models with attention to anatomical accuracy and expressive features.
Familiarity with progressive aging techniques in character modeling.
Proficiency in relevant 3D software (e.g., Blender, Maya) and Unity integration.
Excellent communication skills and ability to work collaboratively in a remote indie project environment.
Availability for an initial assessment/test and flexibility for staged project development.
Portfolio showcasing relevant Unity character work, including examples of modeling, rigging, or both.
About Twine

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