Job opportunity
Blackbird Interactive — 3D Environment Artist — Five-Month Contract — Canada
Blackbird Interactive
Create environments for a third-person science-fiction action game built in Unreal Engine.
Location:
Canada — Remote; Canadian residence and work eligibility required. Temporary, full-time, five-month contract. Vancouver is the studio location; the employer hires only people residing in Canada who can legally work there.
Role ID:
7ea43178-9930-4612-849d-a080587b384c.
What you will do
Build hard-surface props and environment pieces from concepts to final game assets.
Produce optimised models, materials and modular environment sets.
Iterate with design, animation and technical art while following visual direction.
What the studio is looking for
Four or more years of industry experience and strong game environment-art work.
Modeling, UVs, baking and PBR texturing, with Substance Painter or Designer.
Experience implementing modular environments in-engine; foliage sculpting or Unreal PCG are advantages.
Source and dates
Official source: https://jobs.lever.co/blackbirdinteractive/7ea43178-9930-4612-849d-a080587b384c.
Employer publication date: October 29, 2026.
Source spreadsheet addition: November 1, 2026; separate from employer publication.
Availability and details verified: November 2, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Apply on source site Location:
Canada — Remote; Canadian residence and work eligibility required. Temporary, full-time, five-month contract. Vancouver is the studio location; the employer hires only people residing in Canada who can legally work there.
Role ID:
7ea43178-9930-4612-849d-a080587b384c.
What you will do
Build hard-surface props and environment pieces from concepts to final game assets.
Produce optimised models, materials and modular environment sets.
Iterate with design, animation and technical art while following visual direction.
What the studio is looking for
Four or more years of industry experience and strong game environment-art work.
Modeling, UVs, baking and PBR texturing, with Substance Painter or Designer.
Experience implementing modular environments in-engine; foliage sculpting or Unreal PCG are advantages.
Source and dates
Official source: https://jobs.lever.co/blackbirdinteractive/7ea43178-9930-4612-849d-a080587b384c.
Employer publication date: October 29, 2026.
Source spreadsheet addition: November 1, 2026; separate from employer publication.
Availability and details verified: November 2, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr