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Job opportunity

Set Surfacing Artist Montréal

Mikros Animation

Montreal, Quebec
Build animated film environments in Montréal through UV development, material creation, and shading network design. Full-time work is indicated.
As a Set Surfacing Artist, you will create textures and shading for animated film environments. The work includes developing UVs, materials, and shading networks aligned with the film’s style. You will also address review notes and prepare asset presentations while meeting production deadlines.
Key Responsibilities:

Create textures and shading for animated film environments
Develop UVs aligned with the film’s visual style
Build materials and shading networks for assets
Address review notes from production feedback
Prepare asset presentations and meet production deadlines
Requirements:

Surfacing experience in animation or visual effects
Knowledge of Autodesk Maya for surfacing workflows
Knowledge of Substance Painter or Substance Designer
Knowledge of UV tools and Arnold
Knowledge of procedural shading
Apply surfacing expertise in Maya, Substance, UV tools, Arnold, and procedural shading for animated environments.

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