Job opportunity
Team Lead Level Designer
Massive
As a
Team Lead Level Designer
on
Splinter Cell Remake
at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring
level design quality ,
clear direction , and
on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.
What you’ll do
Define, communicate, and uphold level design quality standards
by identifying successful patterns and examples that create strong player experiences
Coach and mentor level designers
by explaining why design solutions work, encouraging understanding rather than replication
Promote knowledge sharing
within the team through clear instructions, constructive feedback, and shared best practices
Plan, prioritize, assign, and track tasks
while supporting realistic
time estimates
based on individual strengths and execution needs
Balance creative goals with production constraints
to support reliable planning and delivery
Review individual work
and provide actionable feedback before presenting content to core leadership
Partner closely with production
to identify risks early, raise concerns clearly, and support problem-solving
Represent the level design team
in discussions with project leadership and other disciplines
Coordinate bug fixing and polish efforts
related to level design content
Support onboarding and hiring efforts
to help maintain team cohesion and effectiveness
Qualifications
What you bring to the team
Strong collaboration and communication skills , with confidence engaging across disciplines
People leadership experience , including coaching designers with varied experience levels
Clear design judgment
and a structured, rational approach to level design decision-making
Planning and estimation skills
that support predictable production outcomes
Ability to provide thoughtful feedback and evaluations
that help others grow
Adaptability and openness
when guiding designers through new constraints or design approaches
Knowledge of real-time constraints ,
3D engines , and
level editing tools
Experience with production tracking tools
such as
JIRA ,
Perforce , or similar systems
Nice to have:
Experience working on
third-person camera games
or titles with
slower-paced, investigative gameplay
#J-18808-Ljbffr
Apply on source site Team Lead Level Designer
on
Splinter Cell Remake
at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring
level design quality ,
clear direction , and
on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.
What you’ll do
Define, communicate, and uphold level design quality standards
by identifying successful patterns and examples that create strong player experiences
Coach and mentor level designers
by explaining why design solutions work, encouraging understanding rather than replication
Promote knowledge sharing
within the team through clear instructions, constructive feedback, and shared best practices
Plan, prioritize, assign, and track tasks
while supporting realistic
time estimates
based on individual strengths and execution needs
Balance creative goals with production constraints
to support reliable planning and delivery
Review individual work
and provide actionable feedback before presenting content to core leadership
Partner closely with production
to identify risks early, raise concerns clearly, and support problem-solving
Represent the level design team
in discussions with project leadership and other disciplines
Coordinate bug fixing and polish efforts
related to level design content
Support onboarding and hiring efforts
to help maintain team cohesion and effectiveness
Qualifications
What you bring to the team
Strong collaboration and communication skills , with confidence engaging across disciplines
People leadership experience , including coaching designers with varied experience levels
Clear design judgment
and a structured, rational approach to level design decision-making
Planning and estimation skills
that support predictable production outcomes
Ability to provide thoughtful feedback and evaluations
that help others grow
Adaptability and openness
when guiding designers through new constraints or design approaches
Knowledge of real-time constraints ,
3D engines , and
level editing tools
Experience with production tracking tools
such as
JIRA ,
Perforce , or similar systems
Nice to have:
Experience working on
third-person camera games
or titles with
slower-paced, investigative gameplay
#J-18808-Ljbffr