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Job opportunity

Technical UI Designer

Frima Studio

Moncton, New Brunswick
Ready to level up your career? Frima is looking for a Technical UI Designer to join our UI/UX team on one of our biggest projects!

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by one ambition: creating unforgettable games across all platforms.

And the reason is simple: we know how to take care of our people:

4.5-day workweek year-round (Friday afternoons off);

A truly flexible work environment: 100% remote (for residents of the province of Quebec), hybrid, or 100% on-site, the choice is yours;

Up to 7 weeks of vacation per year, plus sick days and personal days: your well-being matters to us;

Comprehensive group insurance coverage from day one;

RRSP contribution;

A $400 allowance for ergonomic equipment purchases.

Life at the studio

Access to chair massages, fresh fruit and snacks, a gym, sports activities, and more;

Regular presentations on projects and new developments: we keep our teams informed about what’s happening at Frima;

Close-knit, caring, and inclusive teams, even remotely!

Come discover the rest for yourself!

Job Description

Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate);

Create and optimize custom shaders and materials for advanced visual effects;

Collaborate with designers, artists, and programmers to solve cross-platform integration challenges;

Debug, profile, and optimize UI systems to ensure smooth performance across PC, consoles, and other platforms;

Develop the UI development pipeline in Unreal Engine in collaboration with the technology leadership team;

Participate in project retrospectives to improve future UI processes;

Contribute to the evolution of UI tools, templates, and workflows used across the studio.

Qualifications

Bachelor’s degree in Graphic Design, UX/UI Design, Digital Arts, or another related field, combined with equivalent relevant experience;

Approximately five (5) years of experience in UI design for video games;

Excellent command of Unreal UMG and Blueprints (Slate is considered an asset);

Experience with Unreal animation systems is considered an asset;

Advanced skills in shader and material creation;

Good understanding of UX and interaction design principles;

Strong interest in complex technical challenges and optimization;

Strong written and verbal communication skills in both French and English;

Availability to travel internationally when required.

What we value on our team

Passion for functional design, layout, and delivering a high-quality user experience;

Autonomy, resourcefulness, and attention to detail when handling a variety of technical tasks;

Ability to work within established standards, technical constraints, and production requirements;

Ability to analyze and solve UI navigation, readability, and behavior issues;

Ability to adapt designs to different target audiences and platforms;

Ability to collaborate effectively within a multidisciplinary team;

Strong time management, prioritization skills, and ability to meet deadlines;

Constructive critical thinking and the ability to reassess and improve your own work.

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