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Job opportunity

Senior Gameplay Animator (First-Person) – [Far Cry]

Ubisoft

Montreal, Quebec
Job Description
As a

Senior Gameplay Animator (First-Person)

at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do

Create

first-person animations

that follow the visual language defined by the

Animation Director

and respect

game design constraints .

Produce high-quality animations using

keyframe animation . Most main character animations are fully keyframed based on

multiple video references .

Process and enhance

motion capture data , which is used as a foundation for selected animation systems.

Fine-tune animation data with a high level of

precision , as required by the

game engine , with strong attention to detail.

Export and integrate animations according to

technical guidelines , in collaboration with the

Technical Director or Technical Animator , as well as designers and programmers.

Test, review, and iterate on

animation systems directly in-game .

Work closely with fellow

animators , the

Animation Director , programmers, and designers to deliver features

on time and at the expected quality level .

Take ownership of the

final in-game feel

of your work, which is the primary measure of animation quality.

Qualifications

Strong experience creating

gameplay animations

for video games.

Proven experience in

3C animation

and

first-person animation systems (FPS) .

Strong expertise in

motion capture data processing .

A sharp eye for

visual quality and detail .

An

open and collaborative mindset , with the ability to find compromises when solving complex problems.

Motivation and pride in delivering

high-quality work .

Flexibility and resilience when adapting to

production changes .

A passion for

teamwork

and sharing ideas in a creative environment.

Solid understanding of

technical constraints

related to game engine integration.

Ability to work effectively in a

multidisciplinary team

while aligning with artistic and technical visions.

Familiarity with

MotionBuilder

is a plus.

Experience working on a

shipped AAA title

is an asset.

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