Job opportunity
Senior Gameplay Animator (First-Person) – [Far Cry]
Ubisoft
Job Description
As a
Senior Gameplay Animator (First-Person)
at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.
What you'll do
Create
first-person animations
that follow the visual language defined by the
Animation Director
and respect
game design constraints .
Produce high-quality animations using
keyframe animation . Most main character animations are fully keyframed based on
multiple video references .
Process and enhance
motion capture data , which is used as a foundation for selected animation systems.
Fine-tune animation data with a high level of
precision , as required by the
game engine , with strong attention to detail.
Export and integrate animations according to
technical guidelines , in collaboration with the
Technical Director or Technical Animator , as well as designers and programmers.
Test, review, and iterate on
animation systems directly in-game .
Work closely with fellow
animators , the
Animation Director , programmers, and designers to deliver features
on time and at the expected quality level .
Take ownership of the
final in-game feel
of your work, which is the primary measure of animation quality.
Qualifications
Strong experience creating
gameplay animations
for video games.
Proven experience in
3C animation
and
first-person animation systems (FPS) .
Strong expertise in
motion capture data processing .
A sharp eye for
visual quality and detail .
An
open and collaborative mindset , with the ability to find compromises when solving complex problems.
Motivation and pride in delivering
high-quality work .
Flexibility and resilience when adapting to
production changes .
A passion for
teamwork
and sharing ideas in a creative environment.
Solid understanding of
technical constraints
related to game engine integration.
Ability to work effectively in a
multidisciplinary team
while aligning with artistic and technical visions.
Familiarity with
MotionBuilder
is a plus.
Experience working on a
shipped AAA title
is an asset.
#J-18808-Ljbffr
Apply on source site As a
Senior Gameplay Animator (First-Person)
at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.
What you'll do
Create
first-person animations
that follow the visual language defined by the
Animation Director
and respect
game design constraints .
Produce high-quality animations using
keyframe animation . Most main character animations are fully keyframed based on
multiple video references .
Process and enhance
motion capture data , which is used as a foundation for selected animation systems.
Fine-tune animation data with a high level of
precision , as required by the
game engine , with strong attention to detail.
Export and integrate animations according to
technical guidelines , in collaboration with the
Technical Director or Technical Animator , as well as designers and programmers.
Test, review, and iterate on
animation systems directly in-game .
Work closely with fellow
animators , the
Animation Director , programmers, and designers to deliver features
on time and at the expected quality level .
Take ownership of the
final in-game feel
of your work, which is the primary measure of animation quality.
Qualifications
Strong experience creating
gameplay animations
for video games.
Proven experience in
3C animation
and
first-person animation systems (FPS) .
Strong expertise in
motion capture data processing .
A sharp eye for
visual quality and detail .
An
open and collaborative mindset , with the ability to find compromises when solving complex problems.
Motivation and pride in delivering
high-quality work .
Flexibility and resilience when adapting to
production changes .
A passion for
teamwork
and sharing ideas in a creative environment.
Solid understanding of
technical constraints
related to game engine integration.
Ability to work effectively in a
multidisciplinary team
while aligning with artistic and technical visions.
Familiarity with
MotionBuilder
is a plus.
Experience working on a
shipped AAA title
is an asset.
#J-18808-Ljbffr