Job opportunity
EA SPORTS — Character Artist, NHL — Vancouver, Canada
EA SPORTS
Create detailed, realistic characters for EA SPORTS NHL, combining sculpting, modeling and materials with game production requirements.
Location:
Vancouver, British Columbia, Canada.
Work model:
hybrid.
Employment:
temporary employee; duration not stated.
Role ID:
216398.
What you will do
Build heads, bodies, hair, clothing and accessories using scans, photographs and reference.
Prepare game-resolution topology, UVs, baked detail and PBR materials; integrate and refine assets in-engine.
Work with animation, rigging, technical art and production to balance visual quality and performance.
What the studio is looking for
At least two years of professional character-art experience in games or a related field.
Strong anatomy, likeness, sculpting and texturing skills, using tools such as Maya, ZBrush, Photoshop and Substance Painter.
A portfolio showing realistic characters, high-resolution sculpts, final game assets and material breakdowns.
Source and dates
Official source: https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-EA-Sports-NHL/216398.
Employer publication date: not displayed in the reviewed vacancy.
Added to the source spreadsheet: October 26, 2026; this is not the employer publication date.
Availability and details verified: October 27, 2026.
No employer application deadline was stated in the reviewed source. Any AnimaWorker listing expiry is separate from an employer deadline.
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Apply on source site Location:
Vancouver, British Columbia, Canada.
Work model:
hybrid.
Employment:
temporary employee; duration not stated.
Role ID:
216398.
What you will do
Build heads, bodies, hair, clothing and accessories using scans, photographs and reference.
Prepare game-resolution topology, UVs, baked detail and PBR materials; integrate and refine assets in-engine.
Work with animation, rigging, technical art and production to balance visual quality and performance.
What the studio is looking for
At least two years of professional character-art experience in games or a related field.
Strong anatomy, likeness, sculpting and texturing skills, using tools such as Maya, ZBrush, Photoshop and Substance Painter.
A portfolio showing realistic characters, high-resolution sculpts, final game assets and material breakdowns.
Source and dates
Official source: https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-EA-Sports-NHL/216398.
Employer publication date: not displayed in the reviewed vacancy.
Added to the source spreadsheet: October 26, 2026; this is not the employer publication date.
Availability and details verified: October 27, 2026.
No employer application deadline was stated in the reviewed source. Any AnimaWorker listing expiry is separate from an employer deadline.
#J-18808-Ljbffr