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Affective Computing Teaching Assistant

University of Ottawa

Ahuntsic North, Quebec
Affective computing and applied machine learning define this English-language Teaching Assistant assignment at the University of Ottawa's Main Campus. Assist serious-game design.
This CUPE Teaching Assistant supports Affective and Persuasive Computing, course DTI6402 A / GNG5300 H. The work requires research experience in affective computing, familiarity with applied machine learning, game development, and persuasive technology. You will assist students designing serious games that exhibit persuasive strategies during the 2027 Winter Semester.
Key Responsibilities:

Assist students designing serious games with persuasive strategies
Provide contact with students for twelve hours
Grade course work for thirteen hours
Proctor course activities for five hours
Complete two hours of other assigned work
Requirements:

Researcher in affective computing
Familiarity with applied machine learning
Familiarity with game development
Familiarity with persuasive technology
Ability to support serious-game design
Apply your affective computing, machine learning, and persuasive technology knowledge supporting students at the University of Ottawa.

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